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The White-Out Grenade can blind enemies, giving Rangers the opening advantage. The Ranger is built for offense with a powerful Assault Rifle and extra durability in the form of shield pack. The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage. The Jumper has exceptional mobility thanks to its blink pack - allowing teleportation through energy pool consumption, while conserving forware and vertical momentum. Wall Turrets have more durability than light turrets, but are limited in placement.
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The Engineer takes an aggressive approach to defense, using an SMG and EMP grenades that disable turrets and drain power from enemies. The Architect is a defensive building class effective against enemy infiltration as well as airborne targets on high speed runs. Not Released / Removed Architect (Not Released)
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